Machi koro

Welcome to the city of Machi Koro. You’ve just been elected Mayor. Congrats! Unfortunately, the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.

Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors’ coffers. Just make sure they aren’t doing the same to you!

The gameplay:

Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on his own terms in order to complete all of the landmarks under construction faster than his rivals. On his turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, he gets the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs).

Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of his landmarks wins!

The review:

This is an engine building game, now I don’t mean you build a motor, but instead and economic engine is built as you add buildings to your town. Machi koro can very easily be played entirely whimsically or with great intent and strategy, but because this game depends on the roll of dice, stratagy will only take you so far. Personally I love this game, it’s often been played by my gaming group. It hasn’t been played often as of late, but it always has a place on my shelf because everyone enjoys playing it. I would definitely recommend this game especially for those just getting into the hobby or those avid gamers trying to get their family, friends, and children into the hobby.
There are several expansions as well, all of which add depth, cards for more players, and new rules to expand the base game.



Ninja Dice

In Ninja Dice, a push-your-luck dice game with a Japanese theme, players compete to see which of them is the greatest Ninja.

The Gameplay:

Each player rolls House dice to create unique combinations of challenges including Locked areas, Guards, and nosy Residents. Players roll their Skill dice to come up with three ways to beat these challenges – Stealth skills, Fighting skills, and Lock picking. Players can also roll special Fortune faces that boost dice, but only if the dice they are boosting lie in specific positions on the table, a system that is new and unique to games of this kind!

Beat the challenges to score points and escape, and the next player can try to beat a new house. Fail to beat the house and the player can escape with what they’ve stolen, or remain and roll again – but each re-roll adds the threat of the other Ninja, who can now roll Threat dice, allowing them to shoot the active Ninja – and each other – to steal treasure! Constant interaction between all Ninja forces all players to be alert at all times. Play proceeds in three rounds of increasing difficulty with the highest scoring player winning.

The Review:

Ninja Dice was a great filler game.  it takes very little time to get going and understand the rules. it’s really fun having to beat the house dice before the other players shoot you up with arrows. The directional element of the game is nifty too! sometimes you have the perfect roll, but one die isn’t facing the right direction ruining everything, and keeping things interesting.

Coolstuff inc

Green brier games

Survive: Escape from Atlantis.

Are you one of the many Atlanteans hoping to escape your lovely islands doom? well you’re in luck, boats are standing by at the shore lines, just scramble on down hop a boat to the main land.  Just remember to avoid whales who will smash your boat to smithiens, giant squid who will sweep you off of both your boat or the island and devour you, Sharks in the water that do what man eating sharks do, oh and did I mention the oceans are crawling with sea monsters too?!  Remember it’s not all bad, there are dolphins that will help you get to land faster, and in all honesty your whole tribe doesn’t have to make it to the main land, just the most important members… assuming you can keep track of them as the land sinks, whirlpools suck in people, and monsters eat your tribesmen. And it’s not like the island will explode killing all those on it as well as at sea… oh right well good luck.. you’ll need it.

Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.

An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety.

Survive is very similar to Escape from Atlantis with some key differences.

The Gameplay:

Players go in order, removing tiles from the island and flipping the, some leave behind sharks, others dolphins, others still give you one off powers. 

The review:

Let me preface this by saying if you do not enjoy a “take that” style game this will not be for you. the whales, Sharks, monsters, etc do not move via programing but instead are moved by the players.  You will be killing you opponents meeples.  now I really enjoy this game, I’ve played with kids and adults and everyone has the same kind of fun experience.

Time Line

Timeline is a series of games that has the player placing cards of events, inventions, music, etc. 

The Gameplay:

Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.

The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out.

The Review:

Timeline is a great little game, I like it for younger kids especially.  that’s not to say that it isn’t fun for all ages, my friends and I love to play this one.  It is best when you start mixing sets, adding historic events, inventions, and music together is amazing.  It’s really interesting to see how all of these things come together in time.  I would recommend this to anyone with kids, or really anyone at all.



Wizard duels, powered by huge dice and MTG style cards! If that doesn’t do it for you nothing will, also you might be dead inside…  Assuming the role of one of the greatest sorcerers of the age, you will be participating in the legendary tournament of the 12 Seasons. Your goal is to raise the most victory points by gathering energy, summoning familiars and magic items. If you amass enough crystals and symbols of prestige, you will become the kingdom’s most illustrious mage. Optimize the cards through skillful combinations, using the seasons wisely to access the energies available and become the new Archmage of the kingdom of Xidit.

The Gameplay:

Seasons is a tactical game of cards and dice which takes place in two phases:

The first phase “Prelude” consists of a card draft. The goal during this phase will be to establish your own 9-card deck for the main part of the game and with it your strategy.

Once the Prelude is complete, each player must separate his 9 cards into 3 “books” of 3 cards. He will begin the second phase of the game with his first pack of three cards, and then gradually as the game progresses, he will gain access to his other books.

Next comes the Tournament: at the beginning of each round the first player will roll the seasons dice (dice = number of players +1).

These dice offer a variety of actions to the players:

– Increase your gauge (maximum number of cards you may have placed on the table and in play)

– Draw new cards

– Transmute the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards, but also as victory points in the end.

– Harvesting energy (water, earth, fire, air) to pay the cost of power cards (energy availability varies by the season). A maximum of 7 energy can be stored.



The players mat
Each player can choose only one die per turn. The die not chosen by anyone determines how many fields the “time track” would move forward. (Number of pips on bottom of die face)

In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes – also the “exchange rates” of energy to crystals vary during seasons – the energy not present on the dice in any given season is also the best paid during the season.


At the end of the game, the crystals are summed with victory points granted by the cards (minus some penalties, where applicable). The highest score wins.


The Review:

I love this game! It satisfies any gamer itch one might have, cartoonishly cute monsters (the cuter they are the more viciously they savage their opponents… usually),

Which one looks more evil I wonder

big custom dice, lots of replayability, as well as strategy. Seasons is a bunch of fun! I would recommend this to everyone!wp-1480535488121.jpg






The Links:

Board Game Geek

Coolstuff inc



20 years ago Andy Looney looked out on to the universe and said let there be and game forever in Flux! Thus Fluxx was born.

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.

The Gameplay:

At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.

That’s just the tip of the iceberg!

Pyramid Arcade

Pyramid Arcade is a complete game library in one box. Inside, you’ll find everything you need to play 22 different tabletop games, each of which uses the Looney Pyramid gaming pieces in a different way. The games in this arcade range from easy to complex, from mostly-luck to pure skill, and from time-killer to brain-burner. Developed over the course of more than twenty-five years, the games in this set are truly out of this world!


The Gameplay:

In all honesty I cannot give you a fair explanation of how to play pyramid Arcade as there are 22 games inside, and makes it possible to play hundreds of additional games. so what i will do is list the names of the games and do a series of extra posts that will detail how they play. But first look at all the parts!!


The Games:

Ice Dice
Zark City
Color Wheel
Black Ice
Twin Win
Petal Battle
Launchpad 23
Ice Towers
Lunar Invaders
Looney Ludo
Give or Take
World War 5
Petri Dish
Martian Chess

The Review:

I love this set, I love darn near everything Looney Labs puts out, and having gotten to meet Andy Looney I can say he is freaking amazing! the games in the Arcade are beautifully abstract and down right wonderful.  I enjoy these games so much, that when i purchased this at my LFGS I opened it up called over several people and we player Verticallity and Pyramid-sham-bo right then. I cannot recommend this enough!

The Links:


Looney Labs