Will your influence be enough to control the galaxy?
To be entierly fair… I won a free copy of this game at RinCon 2018! So my opinions may be skewed.
| 2-5 Players |30-60 Minutes|Ages 14+|
Will your influence be enough to control the most powerful planets in the galaxy? Will you be able to meet your secret objective along the way? Will your empire stand victorious?
In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy.
Each die is engraved with symbols representing the actions you can take. Actions such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets.
Players will colonize new planets throughout the game, earning victory points and accumulating special abilities which they can activate for their galactic empire.
I plan to play the living daylights out of this game. It is light weight and easy to learn. I would be comfortable having younger gamers play this and I am certain I could get any level of gamer into this game.
Resources are scarce and it is commonplace for companies to mine asteroids to acquire them. It is known that aliens raid these asteroids and therefore mining companies are geared accordingly in preparation of being attacked. Lives are lost in this line of work daily, but if you run a good crew you can make it out alive and rich!
A round begins with rolling a set of Power Dice, these are community dice that players will use in order to successfully mine the asteroid. Players then take turns placing workers throughout different space stations and on a mineral rich asteroid.
After all the workers have been placed a third and more volatile Power Die is rolled. A player starts his/her turn by rolling his/her Rig Dice, these represent a power element of his/her mining equipment that is to be paired with the community Power Dice in order to successfully mine resources from the asteroid. Then he/she resolves all his/her workers. As soon as players begin exporting minerals, hostile alien ships begin patrolling and will attack every round making it more difficult to resolve all the workers successfully.
Throughout the game, players will be increasing their worker count, gaining and spending credits (which are the victory points), gaining additional Rig Dice and acquiring explosive Neutronium bombs to protect them from the alien attacks.
When 3 of the 6 resource nodes on the asteroid are void of minerals the end of the game is triggered. The round is finished and the player with the most credits wins the game!
This was one of my favorite Kickstarters I have ever backed. Magic Meeple Games was the best at keeping their backers informed about everything.
The game itself is a great intro worker placement game. Simple rules and easily understood ways to manipulate your dice make this a great game for people new to these kinds of games. I am not a big fan of dice, and they don’t seem to like me either, but with all of the ways to manipulate the dice I don’t fear the randomness of the dice.