Girl Genius: The Works (2018)

Big thanks to James Ernest, one of my favorite game designers. He is the lead designer of Cheapass Games and an all around fun dude, and we had the opportunity to learn this game from him!
| 2 Player | 30-45 Minutes |Ages 8+|

Description:

In GIRL GENIUS: THE WORKS, each card is a cog in a giant machine made up of a twelve-card tableau. On their turn, players flip, spin, and “pop” cards, which interact in different ways. Depending on the situation, cards can pop individually or in chains, giving you extra points, more cards, or something else entirely! The first player to 70 points wins!

Each card features unique, never-before-seen illustrations by Studio Foglio, the creative machine behind the steampunk webcomic Girl Genius.

My thoughts:

This is a must add to any game collection. An awesome 2 player game, I cant wait to get my hands on… once the retail copies make their way to market. This has quirky way of setting up the play area, a lattice, but it makes all the sense once you start playing.

Advertisements

Oaxaca: Crafts of a Culture.

| 2-4 Players | 30-45 Minutes |Ages 8+|

A big thanks to Sarah from Undine games for coming to RinCon 2018 to teach her awesome game!

Description:

Among the many reasons that Oaxaca (pronounced wah-HA-kah) is well known are its exquisite handicrafts. Drawing on generations of tradition, as well as Oaxaca’s vast quantities of raw materials, entire families within this state in Southern Mexico dedicate their lives to perfecting their craft. You are a family of skilled Oaxacan handicraftsmen.

The Gameplay:
In this game your given several choices of handicrafts to build in your workshop . Some help you with Bonuses while others will help out your engine . Build your engine by rolling dice and playing them to draw cards (gather resources), play dice or cards to complete crafts. Once you’ve competed a craft it is there in your stall and usable during your turns further on.

My thoughts:

Oaxaca is a really good short game that has some very heavy elements in it. It would be great for both entry level players and advanced players alike.

Dragon Parade

| 2-5 Players | 30 Minutes |Ages 10+|

Its Chinese New Year fireworks in and around the Forbidden City. The Dragon Parade is being held and you are a street vendor trying to move your wears. You must predict where the parade will end and the party begins!

The gameplay:

Players alternate playing cards to move the dragon pawn back and forth along the street in front of the Forbidden Palace: red cards to move it one direction, yellow to move it the other. Each player gets a random hand of six movement cards and will play only four of them before the dragon’s final position is settled.

Players individually deploy their three pawns (“street sellers”) somewhere along the red/yellow number line, one at a time after each of the first three cards played, in the effort to be nearest to the dragon once it stops moving. Then coins (VP) are collected by each street seller depending on proximity to the dragon, the top payoff of 5 going only to the pawn on the exact same space.

You play as many hands as there are players, with each player going first once. It’s a game of groupthink and should move pretty quickly once everyone gives in to the idea that it’s not an exact science!

My thoughts:

This is an easy game to learn, but definitely something with some deeper strategies available for a more seasoned player. I will be adding this one to my collection at the earliest opportunity.

Sentinels of the Multiverse.

 

| 1-5 Players | 30-60 minutes | Age 8+ |

A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a faraway galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!

61DuuUBRybL.jpg

The gameplay:

Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.

 

sotm_fanatic.jpgEach player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which “play themselves”, requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player’s turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, and then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.

 

The Review:

sentinels-of-the-multiverse-mini-expansion-collection-14664-p.pngYou have got to love this game, you and your friends choose heroes, who hopefully synergies, and use their powers to battle comic book style villains. This game has great strategy and awesome art. I love this game, and chanting “Sun God, Fun God, Ra ,Ra ,Ra.” Whenever someone plays the character Ra. This game isn’t the easiest to teach to newcomers to the board gaming hobby. The mechanics are simple enough but some of the powers characters wield require prior gaming experience. If you are a veteran or someone who is quick to learn this game is for you!I really do enjoy playing this game, and think that everyone should give it a try.sentinelswrath1.jpg

 

sentinels1.png

Sheriff of Nottingham 

 | 3-5 Players | 60 minutes | Age 13+ |

Prince John is coming to Nottingham!

You and your fellow players are merchants who see this as an opportunity to make quick profits by selling your goods in the city during the Prince’s visit. However, you must first get your goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! Or perhaps, for a fee, he could be convinced to look the other way.

The Gameplay:
In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the role of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!


Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!

 

Top row: Legal Goods, Bottom row: Illicit Goods

 

The Review:

So much contraband!

This is a fantastic game, I recommend bribing the sheriff with regularity, that way no one knows when you are smuggling. Heck I like to bribe the sheriff with a low or insulting offer just to get him to open my sack and pay me reparations.  I will warn you, smuggling illicit goods is not a great strategy.  I have learned from experience that illicit goods alone won’t win you the game.  Now I should say, this game is fun, but can get rowdy. I have experienced people giving exposition on why player A is lying, and why they are telling the truth.  I do recommend you role play this game.  It’s amazing how much fun it becomes at that point.

Flip City

| 1-4 Players | 30-50 Minutes | Age 8+ |
You are the mayor of your own town, it’s small, and it’s kind of boring. But that doesn’t mean you can’t build and improve it! Build your own town in Flip City!

In this deck-building game, you have no hand at all; instead, you play cards directly from the top of your deck. Winning the game requires delicate strategies…and some luck as well!!

The Gameplay:
A turn consists of two phases: card playing and building.
Players play cards directly from the top of their deck and may choose to continue unless they have three cry-face icons in play, which ends their turn immediately and the player forfeits any “money” they earned up to that point. If they choose to stop, they move to the building phase

Look at all them cards

During the building phase, a player can use the coins gained from their previously played cards to buy a new card or to upgrade a card in their personal discard pile. To upgrade a card, pay the cost and flip it over; upgraded cards remain in the discard pile. Since all cards in this game are double-sided, be careful not to flip them over accidentally when placing cards into your discard pile or when shuffling your deck.

Whenever a player gains eight or more VP during a single card playing phase, the player wins immediately!


The review:

Flip city is a fun fast paced filler game. You can finish a game in as little as 15 minutes. I have enjoyed this game as filler between bigger games or during a rpg campaigns when waiting for someone else to do their thing.  I especially like the push your luck element and the way the designers have turned the deck builder concept upside down.


Guildhall Fantasy

I’m going to start off by saying that this is a re-skining of Guildhall Job Faire, a game that I did not really care for. The original used the same mechanics, however it was set up as a more realistic medieval jobs.  Now guildhall fantasy has thieves, paladins, and wizards. Really now who doesn’t want to build a guild of fantasy adventurers?!

The gameplay:


In Guildhall Fantasy, each profession grants you special abilities, and these abilities grow stronger the more of that profession that you collect. When you cash in that profession set for victory points, however, you lose the ability until you can build it up again.

The review:

I first played this game at RinCon 2016, and it was awesome.  A good friend and I played with some total strangers, all of us were new to the game, and we were all able to pick up the rules and start playing really quick.  The game is fast paced and strategic, it is from AEG so surprise it’s a card game… but it’s a good card game. I lost my first playthrough of this game, and pretty badly at that.  And yet the moment I had an opportunity to buy this game I did.  I love games like this, they are easy to teach have a fair amount of strategy that makes it a rich experience and I can teach it to kids and adults