Welcome to the city of Machi Koro. You’ve just been elected Mayor. Congrats! Unfortunately, the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.
Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors’ coffers. Just make sure they aren’t doing the same to you!
Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on his own terms in order to complete all of the landmarks under construction faster than his rivals. On his turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, he gets the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs).
Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of his landmarks wins!
This is an engine building game, now I don’t mean you build a motor, but instead and economic engine is built as you add buildings to your town. Machi koro can very easily be played entirely whimsically or with great intent and strategy, but because this game depends on the roll of dice, stratagy will only take you so far. Personally I love this game, it’s often been played by my gaming group. It hasn’t been played often as of late, but it always has a place on my shelf because everyone enjoys playing it. I would definitely recommend this game especially for those just getting into the hobby or those avid gamers trying to get their family, friends, and children into the hobby.
There are several expansions as well, all of which add depth, cards for more players, and new rules to expand the base game.