The servants of Cthulhu are trying to drive each other mad. The last sane cultist wins…Unless, of course, Cthulhu drives you all mad!
Each player takes 3 sanity tokens of the 18 available. Any extra tokens are set aside and not used. According to the rules the games owner chooses first player, however in a series of games the previous winner goes first, after all they are the only sane one… a turn begins when the current player declares a victim and tries to curse him by rolling the 12 sided die. The die results take place immediately.
Yellow sign – Your target looses 1 sanity to Cthulhu and pustules push one of their markers to the center of the table.
Tentacle – you take 1 sanity from your victim and add it to your existing sanity. However if you have already gone mad, you do not get to keep the stile sanity instead it goes to Cthulhu (center of table).
Elder Sign– you gain 1 sanity from Cthulhu. If there are no sanity at the center of the play area you get nothing.
Cthulhu – everyone who still has sanity looses 1 sanity to Cthulhu, after all mortal men were never intended to gaze upon the Elder God’s.
Eye – Choose any of the above options.
After resolving the die, the victim responds. He rolls the die, with the active payer as his target. Again the results take place immediately. A roll, followed by the victims response represents one turn. You may not pass, you MUST roll!
This is a freaking awesome filler game! It sets up in seconds and cleans up just as Quickly. nothing is quite as fun as that moment when everyone has 1 sanity and someone rolls Cthulhu, Driving us all mad.